4) In the event of worst case scenario you are to immediately assist and cover system Evacuation, and will escort colonists to and regroup at Pinastri Prime.3) Secondary consideration is the Defence of the USS DeBakey, especially when she is engaged in Rescue or Emergency Medical Operation.2) If engaged, the first Priority is to the safety of the Civilian Colonists and Merchant Ships in the System.1) All ships are to assist in defensive measures for the Colony and the Starbase SS Excalibur.Task Force Command will fall directly under Captain Kinney Randt of the USS Veracruz. This fleet numbers forty five vessels total, comprised of:Īs these are Private Military Corporation vessels, they are considered to be geared primarily for warfare.Īll ships in Task Force One that are currently Capable are to immediately travel to the Excalibur System at best speed, and Rendezvous with the USS Banshee, in order to set up defensive measures. Even if it is not, a hostile fleet so close to one of our Colonies is too close to home to ignore. It is the considered opinion of the investigating officers, and myself, that this Fleet has hostile intentions towards the area, particularly towards the Excalibur Colony itself. Will add current antimatter DPS when I unlock it.It has come to my immediate attention that a sizable grouping of hostile ships belonging to the hostile Private Military Corporation, the EDC, has been sighted in Sector 004C, also known as Excalibur Sector. The only upside is to be able to mount forward-facing firepower in your side slots, but an Arc Extended 2x2 disruptor can already work to create overlapping killzones. Their DPS, DPS/tile, energy drain, and weight are all inferior.įWIW, the 2x3 Spinal disruptor is currently inferior to the turret disruptor in every possible way it costs 50% more energy per damage output, has the same damage/salvo, and a ~25% lower rate of fire, and consumes 2 more tiles. The only upside of 3x3 laser turrets is their lower construction cost/tile. Energy drain: 5*5 shots*.877 = 21.92/secĬonversely: 2x2 disruptor deals 1000*2 = 2000 with a cooldown of 4 or. Right now in this patch: 3x3 laser deals 186*5 = 930 with a cooldown of 1.14 or ~.877 shots/sec. Both these 3x3 lasers and 2x2 disruptors have rapid fire, overload, and 2 energy beam damage boosting techs, which are all percentage based, so they are scaling equally well: This is as of right now in the game's meta. I am assuming they have 5 ticks like other beams, and 100% uptime (5 second beam, 5 second CD, cancel each other out?).Įdit 2: Now that I think about it, I think the cool down for beams starts after the beam finishes, so both of those numbers are actually much lower, and the Particle Capacitor doesn't double DPS for Phasors, but increases it by only 50%, which means it's a DPS per tile loss.ĪFAIK Laser Cannon 3x3s are the highest DPS per tile of any weapon in the game.Įdit: I see the next patch notes just changed. Their advantage is they don't miss, but against a large ship energy cannons don't miss either.ĭeath Rays do ~88 DPS per tile. I think the High Energy Focus only reduces the damage falloff to about the same area as energy cannons as well. I believe Phasors do like 73 DPS per tile base, doubles to 147 DPS per tile if you have a Particle Capacitor for it, but that's another 4 tiles which brings it back down to 73 DPS per tile overall. Seriously? if that is the case, i don't see them being that strong for long.i think i will stick with the lasers, i do like the blueshift lasers.blue being my favourite colour and all that. Anti-Matter has a slight range advantage, but is it worth giving up so much DPS for? The 2x2 Laser Cannon also beats the others, even against hard shields. There is no question whatsoever, the Laser Cannon 3x3 is the best energy cannon weapon. Laser Cannon 2x2 vs Hard Shields - 100x2 1.0 = 200 DPS 250 range /4 = 50 DPS per tile Laser Cannon 3x3 vs Hard Shields - 270x5 1.43 = 944 DPS 250 range /9 = 104 DPS per tile With both +50% damage techs these are the stats. They are out ranged, out damaged and the double laser turret is quite large compared to the 2x2 of the others Originally posted by Astasia:Laser Cannons are signficantly better than both, even against hard shields.
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